﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class SpriteAssetInfor
{
    /// <summary>
    /// ID
    /// </summary>
    public int ID;

    /// <summary>
    /// 名称
    /// </summary>
    public string name;

    /// <summary>
    /// 中心点
    /// </summary>
    public Vector2 pivot;

    /// <summary>
    /// 坐标&宽高
    /// </summary>
    public Rect rect;

    /// <summary>
    /// 精灵
    /// </summary>
    public Sprite sprite;
}
